improved tile move, added more tiles
4
resources/svg/CrossH.svg
Normal file
@@ -0,0 +1,4 @@
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<svg width="200" height="100" viewbox="0 0 200 100">
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<polygon points="35,0 135,100 165,100 65,0" />
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<polygon points="35,100 135,00 165,00 65,100" />
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</svg>
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After Width: | Height: | Size: 157 B |
4
resources/svg/CrossV.svg
Normal file
@@ -0,0 +1,4 @@
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<svg width="100" height="200" viewbox="0 0 100 200">
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<polygon points="0,35 100,135 100,165 0,65" />
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<polygon points="100,35 0,135 0,165 100,65" />
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</svg>
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After Width: | Height: | Size: 155 B |
3
resources/svg/EndN.svg
Normal file
@@ -0,0 +1,3 @@
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<svg width="100" height="100" viewbox="0 0 100 100">
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<rect x="35" y="40" width="30" height="60" />
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</svg>
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After Width: | Height: | Size: 107 B |
3
resources/svg/EndS.svg
Normal file
@@ -0,0 +1,3 @@
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<svg width="100" height="100" viewbox="0 0 100 100">
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<rect x="35" y="0" width="30" height="60" />
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</svg>
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After Width: | Height: | Size: 106 B |
@@ -1,3 +1,3 @@
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<svg width="100" height="100" viewbox="0 0 100 100">
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<rect x="35" y="0" width="35" height="100" />
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<rect x="35" y="0" width="30" height="100" />
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</svg>
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Before Width: | Height: | Size: 107 B After Width: | Height: | Size: 107 B |
4
resources/svg/TurnoutNE.svg
Normal file
@@ -0,0 +1,4 @@
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<svg width="100" height="100" viewbox="0 0 100 100">
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<rect x="35" y="0" width="30" height="100" />
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<polygon points="65,0 100,35 100,65 35,0" />
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</svg>
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After Width: | Height: | Size: 152 B |
4
resources/svg/TurnoutNW.svg
Normal file
@@ -0,0 +1,4 @@
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<svg width="100" height="100" viewbox="0 0 100 100">
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<rect x="35" y="0" width="30" height="100" />
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<polygon points="65,0 0,65 0,35 35,0" />
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</svg>
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After Width: | Height: | Size: 148 B |