improved tile move, added more tiles

This commit is contained in:
Stephan Richter
2020-09-14 00:01:48 +02:00
parent 6a1ada0d88
commit e7b9f3cd09
17 changed files with 153 additions and 37 deletions

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resources/svg/CrossH.svg Normal file
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<svg width="200" height="100" viewbox="0 0 200 100">
<polygon points="35,0 135,100 165,100 65,0" />
<polygon points="35,100 135,00 165,00 65,100" />
</svg>

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resources/svg/CrossV.svg Normal file
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<svg width="100" height="200" viewbox="0 0 100 200">
<polygon points="0,35 100,135 100,165 0,65" />
<polygon points="100,35 0,135 0,165 100,65" />
</svg>

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resources/svg/EndN.svg Normal file
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<svg width="100" height="100" viewbox="0 0 100 100">
<rect x="35" y="40" width="30" height="60" />
</svg>

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resources/svg/EndS.svg Normal file
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<svg width="100" height="100" viewbox="0 0 100 100">
<rect x="35" y="0" width="30" height="60" />
</svg>

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<svg width="100" height="100" viewbox="0 0 100 100">
<rect x="35" y="0" width="35" height="100" />
<rect x="35" y="0" width="30" height="100" />
</svg>

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<svg width="100" height="100" viewbox="0 0 100 100">
<rect x="35" y="0" width="30" height="100" />
<polygon points="65,0 100,35 100,65 35,0" />
</svg>

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<svg width="100" height="100" viewbox="0 0 100 100">
<rect x="35" y="0" width="30" height="100" />
<polygon points="65,0 0,65 0,35 35,0" />
</svg>

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